When I started developing games a few years ago, I quickly realized that a significant amount of the time invested was used for creating the artistic elements, and that this part of the work was much more fun for me than other aspects of software development. My claim in development was to create something new, experimental. Wheter it be in the gameplay or in the optics of the game. So there was many unpublished stuff of my game projects. As a result, in my personal asset library, I accumulated a few models that I thought I could share with the community. That's how the project 'Unspirations' was born - a bucket that contains all my rejected Inspirations and hopefully will be a good source of Inspiration for you.